This page is still under construction When you see this graphic it means that the page you are viewing is not yet complete. | Edit this page | View all articles still under construction | |
Particle Smoke
General
Requirement: This tutorial is based on the Particles Fire tutorial. Alternative [Particleflame|Particles Flames]] can be used.
User level: Normal
Blender version: 2.43
Results: Smoke and Fire
The flame particle will be copied and modified to simulate smoke via an alpha texture.
Preparation
- Follow the Particle fire or Particle flame tutorial.
- Create the texture with any paint program. Name it Particle_alpha.tga. It requires an alpha channel. You can use following channels to compose the texture:
- As black smoke is difficult to see on black background go to shading<F5> -> world buttons and change the background color to a medium color (not white).
The Particle
- In layer two make a copy of Particle_fire name it Particle_smoke
- Move Particle_smoke to layer three <m> or move it away from Particle_fire
- Display the IPO curve Editor and make the IPO curve single user copy. This ensures we have a separate IPO curve for smoke and fire.
- The logic can remain as it already is.
- Rename the IPO curve to Particle_smoke.
- Remove the IPO curves ColR, ColG, ColB.
- Change the IPO curves ScaleY, ScaleZ and add ColA as shown below:
- Use this guide to set the control points:
Channel | 1 | 2 |
ScaleY | (0.0,0.6) | (30.0,2.0) |
ScaleZ | (0.0,0.6) | (30.0,2.0) |
ColA | (0.0,0.0) | (30.0,0.0) |
...to be continued...
The Emitter
...to be continued...
Remarks
...to be continued...