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SaveLoaderStoreRestore
A scene consists mainly of a bunch of objects. These objects are setup at startup as defined in the blendfile. While running the gameengine the objects change their internal states (I will call them elements -
AddAThing OutdoorItems
This is the new Homepage of the Add-A-Thing OutdoorItems project. This project was quite successfull. The intention was to see how the community can add things into a shared file. The result are -
Game Projects By Author A-Z
Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z The format for an entry in -
Tutorials By Title A-Z
Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z The format for an entry in -
FSM with logic bricks 1 phase 4
GUS can pickup a ball. But there is no ball. In this section we will build the logic for the balls and teach GUS to interact with them. GUS can stay, walk, pickup a ball -
FSM with logic bricks 1 phase 1
In this phase we will learn the how to translate an FSM graph to the blender logic bricks. As example we let GUS stay around with a little motion. That makes him look alive. Now -
Example Tutorial
# And so can numbered lists...##...like this...###...and this...##...and this...###...and this...###...and this. ---- -
FSM with logic bricks 1 phase 3
In this phase we will teach GUS to bow down and pickup a ball. GUS can stay and walk. -
Particlebasic
User level: Beginner Blender version: 2.49 -
Brawler
Brawler is the kind of game where the player assumes a hero. A hero with great powers developed thought martial arts and other practices that he learned in an ancient settlement where he lived with -
Creating A Health Bar
This tutorial will show you how to set up a simple health bar. It covers how health bars work, but doesn't explain how to cause an object to loose health (perhaps someone could add -
FSM with logic bricks 1 phase 2
In this phase we will learn how to improve the FSM graph to let GUS walk. The examples will demonstrate a way to translate the FSM graph to logic bricks. Now GUS is standing around -
Particleflame
Requirement: This tutorial is based on the Particles basic tutorial. User level: Normal -
Your First Script
Properties are a useful part of the game engine. They allow weapons to be selected, health to be determined and a whole host of other things. This tutorial will teach you how to start a -
Particlesmoke
Requirement: This tutorial is based on the Particles Fire tutorial. Alternative Particles Flame can be used. User level: Normal -
Blender Python Integration
The core of game making isn’t how good your game looks, but how it feels to play. When a player first picks up a first person shooter, they expect the mouse to aim, WSAD -
Managing a large project
I've spent far to much of my time developing games for blender, many unsucessful, and some sucessful. Over this time I've developed a toolset that help me to achieve what I set out -
Games and maths
Blender itself does a lot of maths. Every time you move an object, it has to store the location, rotations,scales and everything else about what you've done. For a computer, all this is -
FSM with logic bricks 1 phase 0
This tutorial will not describe how to produce characters, meshes or animations. There are enough tutorials around to teach you this skills. You might find some tipps and tricks here. The purpose of this tutorial -
Particlefire
Requirement: This tutorial is based on the Particles flame tutorial. User level: Normal -
Sensors
Sensors trigger controllers. This is often referred as Pulse. A controller execute ONLY when receiving at least one pulse from a connected sensor. A pulse exists or does not exist. Different parameters on the sensor -
Special Effects Tutorials
Ever wanted to have a nice lens flare in your game? Ever seen a cool feature like a static shadow or a puff of smoke in one of the Game Engine Pro's games and -
Noobs Here!
The very very basics of the Blender Game Engine. First Step: Create a Cube(Press Spacebar-Add-Cube). Step Two: Press N and set LocZ to 3.000. Step Three: Create a Plane(Spacebar-Add -
What is a BGE Library
Just to let you know, there is no offical term "library" for the Blender Game Engine. So let us define it: A library can be a single game object, a collection of game objects, meshes -
Using BGE Libraries
Libraries are used by creating links to data blocks in another file. The links can be absolute by using the absolute path in the filesystem or relative by using the relative path in the filesystem
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Terraria Wiki
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The Official Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.